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Dawnbringer

Awesome
Dawnbringer male
Dawnbringer female

Those who cast with light, get a matching beautiful armor to bring dawn to lore.

Information
  • Icon iiclass
  • Type Class
  • Rarity Awesome
  • Enhancement Adventurer +1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 1,000 ACs
  • Game Quantity +100x
  • Temporary No
  • Marketable Yes
  • Sellable Yes
Category

Defensive Caster

Description

Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.

Mana regeneration methods

- Strike an enemy in combat (more effective on crits)

Stats description

Recommended enhancement: Healer.

Auto Attack deals moderate damage to a target, also regenerating a small amount of mana per hit. It’s vital for continuous damage output and mana upkeep in extended battles.

Information
  • Damage Base 1.6
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 3%
Auras
    The Self must have the aura Energy Flows
    The Self should not have the aura No mana
  • Affects Self
  • Maximum Stack 100x
  • Duration 7 seconds
  • Effects:
    • Self Mana Boost +5
    The Self should not have the aura Energy Flows
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second

Deals damage based on your current health

BloodForPower is the reverse of BloodForBlood. Instead of dealing more damage when the user is injured, this skill increases damage output the closer the user is to their maximum health. The healthier the user, the stronger their attacks become. At full health, damage is doubled (200% of base damage), while at 0% health, the skill would deal minimal damage. The skill also applies a small random fluctuation to the damage output based on configurable parameters.

Information
  • Damage Base 1.6
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 1 second
  • Hit Targets 1x
  • Health Increase 1%
  • Mana Increase 1%

Heals yourself or a friendly target for a large amount and up to 6 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing them over time for 6 seconds.

Information
  • Damage Base -2
  • Mana Cost 20
  • Distance Near
  • Affects Allies
  • Type Magical
  • Cooldown 11 seconds
  • Hit Targets 7x
  • Mana Increase 2%
Auras
An aura that heals over time.
  • Affects Self
  • Maximum Stack 1x
  • Duration 5 seconds

Applies Energy Flow to your target, granting you mana each time they take damage for 12 seconds. Also applies Inhibition, reducing your target's outgoing damage by 30% for 8 seconds.

Information
  • Damage Base 2
  • Mana Cost 5
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 11 seconds
  • Hit Targets 1x
  • Mana Increase 2%
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Affects Self
  • Maximum Stack 1x
  • Duration 7 seconds
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 7 seconds
  • Effects:
    • Enemy Damage Boost -30

Hit Chance and Heal Power increased by 10%.

Auras
    Effects:
    • Self Hit +10
    • Self Heal Over Time Boost +10

Damage Resistance increased by 10%.

Auras
    Effects:
    • Self Damage Resistance +10

A holy spell that sanctifies the enemy, Exposing their Resistances by 15%.

Information
  • Damage Base 5
  • Mana Cost 90
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 14 seconds
  • Hit Targets 1x
  • Mana Increase 2%
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 9 seconds
  • Effects:
    • Enemy Magic Resistance -15
    • Enemy Physical Resistance -15
    • Enemy Damage Resistance -15

Get It From

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Lyanna's Shop

Required

Necessary for

Inventory