Those who cast with light, get a matching beautiful armor to bring dawn to lore.
Defensive Caster
Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.
- Strike an enemy in combat (more effective on crits)
Recommended enhancement: Healer.
Auto Attack deals moderate damage to a target, also regenerating a small amount of mana per hit. It’s vital for continuous damage output and mana upkeep in extended battles.
Deals damage based on your current health
BloodForPower is the reverse of BloodForBlood. Instead of dealing more damage when the user is injured, this skill increases damage output the closer the user is to their maximum health. The healthier the user, the stronger their attacks become. At full health, damage is doubled (200% of base damage), while at 0% health, the skill would deal minimal damage. The skill also applies a small random fluctuation to the damage output based on configurable parameters.
Heals yourself or a friendly target for a large amount and up to 6 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing them over time for 6 seconds.
Applies Energy Flow to your target, granting you mana each time they take damage for 12 seconds. Also applies Inhibition, reducing your target's outgoing damage by 30% for 8 seconds.
Hit Chance and Heal Power increased by 10%.
Damage Resistance increased by 10%.
A holy spell that sanctifies the enemy, Exposing their Resistances by 15%.
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