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Dream Commander

Epic
Dream Commander male
Dream Commander female

A commander of dreams, you've mastered the art of invading the nexus of the mind and manipulating the dream world to your advantage.

Information
  • Icon iiclass
  • Type Class
  • Rarity Epic
  • Enhancement Adventurer +1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 ACs
  • Game Quantity +100x
  • Temporary No
  • Marketable Yes
  • Sellable Yes

Category

Offensive Caster

Description

Dream Commander

Mana regeneration methods

Dream Commander

Stats description

...

A complex attack, taught to all those who are great dreamers.

Information
  • Damage Base 1
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 2x

You bring the power of the storm to bear against your enemy. Striking a Thunderstricken target grants you a stack of Superconductive for 10 seconds, stacking to 10 and increasing the damage of Sky Splitter. Striking a Shocked target will heal you. Healing over your maximum HP lingers, reducing the damage you take from the next hit or until you heal.

Never miss.

Information
  • Damage Base 6
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 2 seconds
  • Hit Targets 2x
Auras
    The Enemy must have the aura Thunderstriken
  • Affects Self
  • Maximum Stack 10x
  • Duration 9 seconds
    The Enemy must have the aura Shocked
  • Affects Self
  • Maximum Stack 5x
  • Duration 3 seconds
  • Effects:
    • Self Health Boost +1000
    • Self Damage Resistance +25
    The Enemy must have the aura Thunderstriken
  • Affects Self
  • Maximum Stack 10x
  • Duration 9 seconds

You channel the power of pure lightning through your hands. Deals moderate damage to three targets. Applies Shocked to all targets hit, reducing their outgoing damage by 25% for 10 seconds. Replaces Thunderstricken.

Information
  • Damage Base 7
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 3 seconds
  • Hit Targets 2x
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 2 seconds
  • Effects:
    • Self Damage Boost +10
    The Self should not have the aura Thunderstriken
    Removes the aura Thunderstriken from Enemy on use
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 9 seconds

You devastate your enemies with a mighty boom of thunder. Deals moderate damage to one target and light damage to two additional targets. Applies Thunderstriken to all targets hit, reducing their Magical Resistance by by 25% for 10 seconds. Replaces Shocked.

Information
  • Damage Base 8
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 2x
Auras
    The Self should not have the aura Shocked
    Removes the aura Shocked from Enemy on use
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 9 seconds
  • Effects:
    • Enemy Magic Resistance -25
    • Enemy Damage Boost -25

Outgoing magical damage increased by 10% and Magic Damage Resistance increased by 20%, +15% Haste.

Auras
    Effects:
    • Self Magic Boost +10
    • Self Magic Resistance +20
    • Self Haste +15

Endurance increased by 20%

Auras
    Effects:
    • Self Endurance +20

Summon the ultimate power of the storm and smite your foe with a bolt of supercharged lightning, dealing increased damage for each Superconductive stack you have and replacing it with Supercell, increasing your outgoing damage by 5% for each two Superconductive stack you had at the time of application. If your target was shocked, they become Electrocuted, reducing their Hit Chance and Crit Chance by 25% for 20 seconds.

The Nuke skill increases damage by 50% per stack of the selected aura. After using the skill, the aura's charges are reset to zero. Example: - Base damage: 100 - 2 stacks: 100 * 1.0 = 200 damage - 4 stacks: 100 * 2.0 = 400 damage

Information
  • Damage Base 10
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 6 seconds
  • Hit Targets 2x
Auras
    The Enemy must have the aura Shocked with 1x stacks
    Removes the aura Electrocuted from Enemy on use
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds
  • Effects:
    • Enemy Hit -25
    • Enemy Critical -25
    The Self must have the aura . with 2x stacks
    The Self should not have the aura Supercell
    Removes the aura Superconductive from Self on use with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Damage Boost +5
    The Self must have the aura . with 4x stacks
    The Self should not have the aura Supercell
    Removes the aura Superconductive from Self on use with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Damage Boost +10
    The Self must have the aura . with 6x stacks
    The Self should not have the aura Supercell
    Removes the aura Superconductive from Self on use with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Damage Boost +15
    The Self must have the aura . with 8x stacks
    The Self should not have the aura Supercell
    Removes the aura Superconductive from Self on use with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Damage Boost +20
    The Self must have the aura . with 10x stacks
    The Self should not have the aura Supercell
    Removes the aura Superconductive from Self on use with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Damage Boost +25

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